D7net Mini Sh3LL v1
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/*
class base { int data; };
class child1: public base { bool flag; };
class child1a: public child1 { enum {d} e; };
class child2: public base { char c; };
*/
typedef struct {
int data;
struct {} kind;
} base_final;
typedef struct {
int data;
union {
struct {
} base;
struct {
bool flag;
struct {} kind;
} child1;
} kind;
} child1_final;
typedef struct {
int data;
union {
struct {
} base;
struct {
bool flag;
union {
struct {
} child1;
struct {
enum {d} e;
} child1a;
} kind;
} child1;
} kind;
} child1a;
typedef struct {
int data;
union {
struct {
} base;
struct {
bool flag;
union {
struct {
} child1;
struct {
enum {d} e;
} child1a;
} kind;
} child1;
} kind;
} child1;
typedef struct {
int data;
union {
struct {
} base;
struct {
char c;
} child2;
} kind;
} child2;
typedef struct {
int data;
union {
struct {
} base;
struct {
bool flag;
struct {} kind;
} child1;
struct {
char c;
} child2;
} kind;
} base;
place base_final base_final: >base_final;
place child1 child1;
place child1a child1a;
place child2 child2;
trans t in {
place base_final: b;
} out {
place child1: is child1 b;
place child1a: is child1a b;
place child2: is child2 b;
};
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