D7net Mini Sh3LL v1
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// CapsLock uses internal capitalization rules,
// Shift "pauses" CapsLock.
partial xkb_types "internal" {
type "ALPHABETIC" {
modifiers = Shift+Lock;
map[Shift] = Level2;
preserve[Lock] = Lock;
level_name[Level1] = "Base";
level_name[Level2] = "Caps";
};
type "FOUR_LEVEL_ALPHABETIC" {
modifiers = Shift+Lock+LevelThree;
map[None] = Level1;
map[Shift] = Level2;
preserve[Lock] = Lock;
map[LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
map[Lock+LevelThree] = Level3;
map[Lock+Shift+LevelThree] = Level3;
preserve[Lock+LevelThree] = Lock;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Alt Base";
level_name[Level4] = "Shift Alt";
};
type "FOUR_LEVEL_SEMIALPHABETIC" {
modifiers = Shift+Lock+LevelThree;
map[None] = Level1;
map[Shift] = Level2;
preserve[Lock] = Lock;
map[LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
map[Lock+LevelThree] = Level3;
map[Lock+Shift+LevelThree] = Level4;
preserve[Lock+LevelThree] = Lock;
preserve[Lock+Shift+LevelThree] = Lock;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Alt Base";
level_name[Level4] = "Shift Alt";
};
};
// CapsLock uses internal capitalization rules,
// Shift does not cancel CapsLock.
partial xkb_types "internal_nocancel" {
type "ALPHABETIC" {
modifiers = Shift;
map[Shift] = Level2;
level_name[Level1] = "Base";
level_name[Level2] = "Caps";
};
type "FOUR_LEVEL_ALPHABETIC" {
modifiers = Shift+LevelThree;
map[None] = Level1;
map[Shift] = Level2;
map[LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Alt Base";
level_name[Level4] = "Shift Alt";
};
type "FOUR_LEVEL_SEMIALPHABETIC" {
// the same as FOUR_LEVEL_ALPHABETIC
modifiers = Shift+LevelThree;
map[None] = Level1;
map[Shift] = Level2;
map[LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Alt Base";
level_name[Level4] = "Shift Alt";
};
};
// CapsLock acts as Shift with locking,
// Shift "pauses" CapsLock.
partial xkb_types "shift" {
type "ALPHABETIC" {
modifiers = Shift+Lock;
map[Shift] = Level2;
map[Lock] = Level2;
level_name[Level1] = "Base";
level_name[Level2] = "Caps";
};
type "FOUR_LEVEL_ALPHABETIC" {
modifiers = Shift+Lock+LevelThree;
map[None] = Level1;
map[Shift] = Level2;
map[Lock] = Level2;
map[LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
map[Lock+LevelThree] = Level4;
map[Shift+Lock+LevelThree] = Level3;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Alt Base";
level_name[Level4] = "Shift Alt";
};
type "FOUR_LEVEL_SEMIALPHABETIC" {
modifiers = Shift+Lock+LevelThree;
map[None] = Level1;
map[Shift] = Level2;
map[Lock] = Level2;
map[LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
map[Lock+LevelThree] = Level3;
map[Lock+Shift+LevelThree] = Level4;
preserve[Lock+LevelThree] = Lock;
preserve[Lock+Shift+LevelThree] = Lock;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Alt Base";
level_name[Level4] = "Shift Alt";
};
};
// CapsLock acts as Shift with locking,
// Shift does not cancel CapsLock.
partial xkb_types "shift_nocancel" {
type "ALPHABETIC" {
modifiers = Shift+Lock;
map[Shift] = Level2;
map[Lock] = Level2;
map[Shift+Lock] = Level2;
level_name[Level1] = "Base";
level_name[Level2] = "Caps";
};
type "FOUR_LEVEL_ALPHABETIC" {
modifiers = Shift+Lock+LevelThree;
map[None] = Level1;
map[Shift] = Level2;
map[Lock] = Level2;
map[Shift+Lock] = Level2;
map[LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
map[Lock+LevelThree] = Level4;
map[Shift+Lock+LevelThree] = Level4;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Alt Base";
level_name[Level4] = "Shift Alt";
};
type "FOUR_LEVEL_SEMIALPHABETIC" {
modifiers = Shift+Lock+LevelThree;
map[None] = Level1;
map[Shift] = Level2;
map[Lock] = Level2;
map[Shift+Lock] = Level2;
map[LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
map[Lock+LevelThree] = Level3;
map[Lock+Shift+LevelThree] = Level4;
preserve[Lock+LevelThree] = Lock;
preserve[Lock+Shift+LevelThree] = Lock;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Alt Base";
level_name[Level4] = "Shift Alt";
};
};
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